Gw1 Can I Pick Up a Quest Again if I Abandon It?
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Every bit you receive quests during your adventures, yous volition detect two different kinds of quests that are added to your quest log (which you can view by pressing "L" at whatsoever time): main quests and secondary quests. Primary quests move you forth the straight story path that will take you to the next major job you need to complete. Typically, these quests will pb you from mission to mission throughout the world. Secondary quests, which are not required for you to complete, allow you to earn rewards or explore side storylines that persist outside the main quest concatenation.
— Tablet of Wisdom
Quests are a basic feature of the game play in Guild Wars. Fundamentally, they consist of a series of objectives for the histrion's character to fulfill, and text that both explains the objectives and tells a story. Quests too often create spawns associated with the objectives, and sometimes provide transport to zone not attainable before or at all otherwise. Completion of all the objectives commonly brings a reward. The objectives, initial text, and reward of a quest are listed in the Quest log, and the quest selected in the log may provide a quest marker on the compass map.
Acquisition and removal [edit]
Quests are almost always gained by talking to friendly NPCs. If they have at least ane quest available, the quest name is a dialogue option. Selecting this displays a description of the quest, the reward, and options for accepting or declining the quest. Declined quests will still be available afterward. If a unmarried quest is the just available option, it will be displayed immediately upon talking with the NPC.
NPCs that have quests to offer are visually marked with a green 3D assertion mark hovering higher up them.
A modest number of quests are automatically obtained upon reaching sure criteria, such as entering a specific zone.
Requirements [edit]
Beyond the practical requirement of reaching the quest providing NPC, some quests have formal requirements that must be met before the quest becomes bachelor. A common requirement is completion of another quest; this is typical when quests form a chain that tells a story arc. Some other mutual requirement is a character native to the campaign, ordinarily used for quests meant as tutorials.
Completion [edit]
Meeting all objectives volition complete the quest. A final objective to speak with a specific NPC will exist added, and doing then will provide the final text of the quest, allowing formal acceptance of the reward. Doing so likewise removes the quest from the log. Completed quests cannot normally exist obtained again.
A small number of quests are automatically completed on coming together the final objective.
Abandoning [edit]
Quests can be abased past using the "Carelessness" button in the log. This selection is but bachelor in towns and outposts, non gainsay areas. Abandoned quests tin be reacquired the same way they were acquired the first time.
A few automatically acquired quests cannot e'er be abandoned, as there would be no mode to regain them.
Traits [edit]
- See likewise: List of quests for full listing of quests
Some quests have standardized traits that impact the quest.
- Solo quests
- These involves being transported to another zone solitary, separated from any party i was in. Some abilities are disabled during solo quests, such as summoning stones. In later campaigns, solo quests are indicated by a [Solo Quest] tag at the starting time of the quest description.
- Mini-missions
- These quests are similar to missions in that they take identify in their own zone which lacks resurrection shrines. This is sometimes denoted as an extra objective, but this does non mean that there is another task to practice.
- Difficulty
- Some quests of high difficulty accept a [Difficulty: Master] tag, or rarely, a [Difficulty: Elite] tag. Such quests work like whatever other quests, but the objectives will exist hard to obtain.
- Repeatable quests
- These quests are offered over again past the quest giver NPC after the quest is completed. Re-zoning is frequently required to regain the quest afterwards completing the previous 1. These quests are non marked every bit repeatable in-game.
- Difficult Mode Only quests
- These quests are duplicates of regular quests that are redisigned to be far more difficult. As the name implies, they can only be done in Hard Mode. These quests will accept a [Hard Mode Only] tag.
- Hero required
- Some quests in Lodge Wars Nightfall, Eye of the Due north, and Beyond crave a hero to be nowadays in the political party in order to exist completed. For these quests, between the dialogue and reward, there will exist a Hero required: <hero's name> tag.
- Flashback quests
- The Memories of Purity quest has a [Flashback Quest] tag that allows some to relive the events of the Canthan plague from earlier the Winds of Change events.
Department [edit]
In the quest log, quests are grouped based on having something in common. Examples:
- Master Quests
- These quests form part of the fundamental storyline of a campaign.
- Festival Event Quests
- The NPC which provides these quests will only be available during some festivals. In add-on, completion of them is reset before the festival returns the next year (with an exception).
- Zaishen Combat Quests
- Rewards victory in various forms of Thespian vs Role player play. Available only on certain days. Always repeatable.
- Zinn's Job Quest
- A special group for Zinn's Task and its three subquests.
Virtually quests are establish in sections named afterwards the zone, region, or subregion they primarily take place in.
Rewards [edit]
Gold and experience are the most common rewards. Others include faction, Zaishen Coins, and items. Some quests provide attribute points and learning skills and are often highly valued.
Bug.If your graphic symbol does not take an inventory slot for a quest reward item, the NPC volition non give the reward and inform you that an empty inventory slot is required. All the same, the NPC will not have into consideration if your character cannot hold any more than gold; i.due east. if a quest awards 1
and your character already has 99
1
in inventory, the NPC volition give your character the quest's other rewards, but will honour 0
even though your inventory can receive 999
and the chat window displays "You lot receive 1,000 aureate." This is inconsistent with merchants and traders, since they volition not consummate a transaction if a character cannot receive the full amount of gilt when selling an item or a stack of an item.
Notes [edit]
- As some quests alter the type and number of NPCs and enemies that can be found in an explorable surface area, it may be advantageous or disadvantageous to leave sure quests uncompleted when vanquishing or farming.
- If you have more than one quest that accept place in the same area, some of them may exist mutually sectional due to incompatible spawn bespeak arrangements.
- Sometimes having multiple quests for the aforementioned area will crusade conflicts, instead of one overriding the other. If this happens, yous may experience problem with missing NPCs, weird NPC beliefs, missing quest markers, or missing quest triggers. This is most common with seasonal quests; the festival quests in Shing Jea Isle, for example, are known to disharmonize with the region'south primary quests. In these cases, one of the quests needs to be abased before either can exist properly completed.
- When y'all are required to escort NPCs to a portal, practise not enter the portal yourself until you are certain the objective has been completed. The NPCs will need to achieve a sure spot close to the portal while you are still in the zone, and if you run through before they do, the quest volition not complete. Stop near the portal and wait for them to approach, terminate, antipodal, etc. Watch your chat window for the quest update message, and mind for the chinkle of a new objective marker beingness gear up before proceeding.
- The quest markers float a fixed summit to a higher place the ground. Some non-man quest givers are so large that their bodies obscure the markers. Others, such as the Asura or the occasional quest-giving object, are far below their markers.
- The quest-giver marker appears every bit an exclamation marker.
- The quest destination (or mid-signal) marker appears as an arrow.
- There are besides quest markers that announced on the compass.
- If the quest marker is within compass range, information technology appears as a green star.
- If the quest marking is outside compass range, it appears as a greenish arrow pointing in its general management.
- The quests offered by Zenjal tin only be completed once per account.
- Wayfarer's Reverie quests and festival quests that accolade a festival hat token (i.e. Imperial Mask Token, Ghoulish Accompaniment Token, and Frozen Accessory Token) or miniature token (i.e. Celestial Miniature Token) can only exist completed once per account each festival (with an exception).
See also [edit]
- Quest item
- All quests
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Core • Prophecies • Factions • Nightfall • Centre of the North • Beyond |
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Source: https://wiki.guildwars.com/wiki/Quest
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